Hology
Hology 文檔
Hology 文檔
  • 👋歡迎來到Hology文檔
  • Getting started
    • Hology Engine簡介
    • 第一步指南
    • 編輯器基礎指南
      • 在場景中飛行
      • 放置物件
      • 選擇物件
      • 變換
      • 分組物件
      • 複製
    • 入門遊戲模板 - 第三人稱射擊遊戲
  • Tutorials
    • 滾球 - 遊戲玩法編程
    • 角色動畫程式設計
    • Character AI behavior
  • Release
    • 遊戲發行
      • Discord Activities
      • 臉書即時遊戲
      • 上傳至 Itch.io
      • 使用 GitHub Pages
      • 發布到Steam
      • iOS 和 Android
  • Assets
    • 3D模型
      • 客製化碰撞形狀
      • 材質自訂分配
    • 材質
    • 紋理
    • 預製體
  • Gameplay
    • 演員(Actors)
      • 創建演員類
      • 演員參數
      • Actor 元件
      • Actor 的生命週期
      • 生成 Actors
      • 移動 Actors
    • 服務
      • 載入資產
    • Player input
    • Collision detection
    • Physics
      • Physics body types
      • Applying forces
      • Ray casting
    • Trigger volumes
    • Character movement
    • Pointer events
    • Animation
      • Animation system
      • Character Animation
      • Animation State Machine
    • Sound
      • Audio parameter
    • 世界
    • Navigation
  • Shaders
    • 著色器介紹
    • Creating shaders
    • 著色器參數
    • Typescript shaders
      • Types
      • Math functions
      • Attributes
      • Varying
      • Uniforms
      • Textures
      • Arrays
      • Select
      • Lighting
    • Painted materials
    • Water shader tutorial
  • Level design
    • 地形雕刻
    • 地形繪製
    • Grass
  • User Interfaces
    • 創建用戶界面UI
    • 使用 React
    • VR
  • Visual Effects
    • 視覺效果簡介
    • 視覺特效資產
  • Integrations
    • Arcweave
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在本页
  • Creating trigger volumes
  • TriggerVolumeActor
  • TriggerVolumeComponent
  • Handling trigger volume events
  1. Gameplay

Trigger volumes

Trigger volumes is a type of volume that you can place within your game world to detect when other objects or characters enter or exit it. Trigger volumes are commonly used in games for various purposes, such as triggering events or activating gameplay mechanics.

Creating trigger volumes

TriggerVolumeActor

A trigger volume actor can be placed as an object in your scene. You can find it in the asset browser under actors. You can then refer to the trigger volume actor by adding it as a parameter to another actor.

TriggerVolumeComponent

A trigger volume can be created by attaching a TriggerVolumeComponent to an actor. The trigger volume is a box so you need to provide the dimensions of it.

Handling trigger volume events

Whenever an actor enters or exists a trigger volume, you can trigger some functionality. In the example below, every time the Character actor overlaps with a Coin actor, it increases the number of collected coins bye one and then removes the coin actor from the world.

@Actor()
class Character extends BaseActor {
    private physicsSystem = inject(PhysicsSystem)
    private world = inject(World)
    
    collectedCoins: number = 0

    onInit() {
        this.physicsSystem.onBeginOverlapWithActorType(this, Coin)
            .subscribe(coin => {
                this.collectedCoins++
                world.remove(coin)                
            })
    }
}

@Actor()
class Coin extends BaseActor {
    private triggerVolume = attach(TriggerVolumeComponent, { 
        dimensions: new Vector3(1, 1, 1) 
    })
}

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