Varying
import { float, varyingVec2, attributes } from "@hology/core/shader-nodes"
const coord: Vec2Node = varyingVec2(attributes.uv)
// coord can now be used to lookup a color from a texture on each fragmentFunctions
varyingFloat(n: FloatNode): FloatNode
varyingVec2(n: Vec2Node): Vec2Node
varyingVec3(n: Vec3Node): Vec3Node
varyingVec4(n: Vec4Node): Vec4Node
varyingMat2(n: Mat2Node): Mat2Node
varyingMat3(n: Mat3Node): Mat3Node
varyingMat4(n: Mat4Node): Mat4Node