世界
@Service()
class Game extends GameInstance {
private world = inject(World)
onStart() {
}
}定向光/Directional Light
@Service()
class Game extends GameInstance {
private world = inject(World)
onStart() {
this.world.directionalLight.intensity = 0.2
this.world.directionalLight.direction.applyAxisAngle(new THREE.Vector3(0,0,1), Math.PI / 2)
}
}最后更新于