Hology
Hology
Hology
  • 👋Welcome to Hology Docs
  • Getting started
    • Introduction to Hology
    • The first steps
    • Editor basics
      • Flying in scenes
      • Placing objects
      • Select objects
      • Transform
      • Grouping objects
      • Duplicate
    • Starter project - Third person shooter
  • Tutorials
    • Rolling ball - Gameplay programming
    • Character movement programming
    • Character AI behavior
  • Release
    • Distribution
      • Discord Activities
      • Facebook Instant Games
      • Upload to Itch.io
      • Host with GitHub Pages
      • Publishing to Steam
      • iOS and Android
  • Assets
    • 3D Models
      • Custom collision shapes
      • Material slots
    • Materials
    • Textures
    • Prefabs
  • Gameplay
    • Actors
      • Creating actor classes
      • Actor parameters
      • Actor components
      • Actor lifecycle
      • Spawning actors
      • Moving actors
    • Services
      • Load assets
    • Player input
    • Collision detection
    • Physics
      • Physics body types
      • Applying forces
      • Ray casting
    • Trigger volumes
    • Character movement
    • Pointer events
    • Animation
      • Animation system
      • Character Animation
      • Animation State Machine
    • Sound
      • Audio parameter
    • World
    • Navigation
  • Shaders
    • Introduction to shaders
    • Creating shaders
    • Shader parameters
    • Typescript shaders
      • Types
      • Math functions
      • Attributes
      • Varying
      • Uniforms
      • Textures
      • Arrays
      • Select
      • Lighting
      • Scene color
    • Painted materials
    • Water shader tutorial
  • Level design
    • Landscape sculpting
    • Landscape painting
    • Grass
  • User Interfaces
    • Creating user interfaces
    • Using React
    • VR
  • Visual Effects
    • Introduction to VFX
    • VFX Assets
  • Integrations
    • Arcweave
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  1. Shaders
  2. Typescript shaders

Arrays

Arrays are especially useful when passing in data to a shader as a uniform and this is currently the only way to create arrays unless you create your own node that outputs an array. See the how pass in an array of uniforms.

Using arrays

Map

An array can be mapped into another array by providing a mapping function.

const doubledNumbers: ArrayNode<FloatNode> = numbers.map((value: FloatNode) => {
    return value.multiply(float(2))
})

Sum

An array can be reduced to a single value by providing a function that applies some transformation before summing the values. The return type of the mapping function must be numeric.

const doubledSum: FloatNode = numbers.sum((value: FloatNode) => {
    return value.multiply(float(2))
})

Get element by index

array.get(0) // Using a constant
array.get(int(0)) // Using an IntNode to pick an element programatically
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Last updated 1 year ago