Hology
Hology
Hology
  • 👋Welcome to Hology Docs
  • Getting started
    • Introduction to Hology
    • The first steps
    • Editor basics
      • Flying in scenes
      • Placing objects
      • Select objects
      • Transform
      • Grouping objects
      • Duplicate
    • Starter project - Third person shooter
  • Tutorials
    • Rolling ball - Gameplay programming
    • Character movement programming
    • Character AI behavior
  • Release
    • Distribution
      • Discord Activities
      • Facebook Instant Games
      • Upload to Itch.io
      • Host with GitHub Pages
      • Publishing to Steam
      • iOS and Android
  • Assets
    • 3D Models
      • Custom collision shapes
      • Material slots
    • Materials
    • Textures
    • Prefabs
  • Gameplay
    • Actors
      • Creating actor classes
      • Actor parameters
      • Actor components
      • Actor lifecycle
      • Spawning actors
      • Moving actors
    • Services
      • Load assets
    • Player input
    • Collision detection
    • Physics
      • Physics body types
      • Applying forces
      • Ray casting
    • Trigger volumes
    • Character movement
    • Pointer events
    • Animation
      • Animation system
      • Character Animation
      • Animation State Machine
    • Sound
      • Audio parameter
    • World
    • Navigation
  • Shaders
    • Introduction to shaders
    • Creating shaders
    • Shader parameters
    • Typescript shaders
      • Types
      • Math functions
      • Attributes
      • Varying
      • Uniforms
      • Textures
      • Arrays
      • Select
      • Lighting
    • Painted materials
    • Water shader tutorial
  • Level design
    • Landscape sculpting
    • Landscape painting
    • Grass
  • User Interfaces
    • Creating user interfaces
    • Using React
    • VR
  • Visual Effects
    • Introduction to VFX
    • VFX Assets
  • Integrations
    • Arcweave
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  • Selecting multiple objects
  • How to select and deselect multiple objects
  1. Getting started
  2. Editor basics

Select objects

To edit an object in your scene, click on the objects in the scene or in the outliner to select an object.

Selecting multiple objects

It can sometimes be convenient to select multiple objects at once. This allows some features to act on all objects that are selected to be more effective.

Some things you can do while selecting multiple objects:

  • Move, rotate and scale all object in your selection. For rotation and scaling, the objects will be transformed around a point in the middle of the selected objects.

  • Create a group of the selected objects. Read more about Grouping objects

  • Move all selected object inside another group by dragging them in the outliner.

  • Delete all objects in your selection at once by clicking Backspace (←) on your keyboard.

How to select and deselect multiple objects

  • Select additional in scene: Hold down Shift on your keyboard as you click on another object in the scene with your left mouse button.

  • Select additional in outliner: Hold down Ctrl or Cmd (⌘) on your keyboard as you click on an object in the outliner to add it to your selection.

  • Select a range in outliner: With another object already selected, hold down Shift on your keyboard and click on another object in the outliner to add the object you clicked on and all object in-between to your selection.

  • Remove object from selection in outliner: Hold down Alt or Option (⌥) on your keyboard as you click on one of your selected objects in the outliner to remove the object from your selection.

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Last updated 1 year ago