Hology
Hology
Hology
  • 👋Welcome to Hology Docs
  • Getting started
    • Introduction to Hology
    • The first steps
    • Editor basics
      • Flying in scenes
      • Placing objects
      • Select objects
      • Transform
      • Grouping objects
      • Duplicate
    • Starter project - Third person shooter
  • Tutorials
    • Rolling ball - Gameplay programming
    • Character movement programming
    • Character AI behavior
  • Release
    • Distribution
      • Discord Activities
      • Facebook Instant Games
      • Upload to Itch.io
      • Host with GitHub Pages
      • Publishing to Steam
      • iOS and Android
  • Assets
    • 3D Models
      • Custom collision shapes
      • Material slots
    • Materials
    • Textures
    • Prefabs
  • Gameplay
    • Actors
      • Creating actor classes
      • Actor parameters
      • Actor components
      • Actor lifecycle
      • Spawning actors
      • Moving actors
    • Services
      • Load assets
    • Player input
    • Collision detection
    • Physics
      • Physics body types
      • Applying forces
      • Ray casting
    • Trigger volumes
    • Character movement
    • Pointer events
    • Animation
      • Animation system
      • Character Animation
      • Animation State Machine
    • Sound
      • Audio parameter
    • World
    • Navigation
  • Shaders
    • Introduction to shaders
    • Creating shaders
    • Shader parameters
    • Typescript shaders
      • Types
      • Math functions
      • Attributes
      • Varying
      • Uniforms
      • Textures
      • Arrays
      • Select
      • Lighting
    • Painted materials
    • Water shader tutorial
  • Level design
    • Landscape sculpting
    • Landscape painting
    • Grass
  • User Interfaces
    • Creating user interfaces
    • Using React
    • VR
  • Visual Effects
    • Introduction to VFX
    • VFX Assets
  • Integrations
    • Arcweave
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  1. Assets

Textures

Textures can be imported into the editor from various file formats. Drag and drop texture files in the formats PNG or JPEG onto the editor window and texture assets will be created.

The textures can be used as parameters on materials.

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Last updated 1 year ago