# Landscape sculpting

{% embed url="<https://youtu.be/zEsLag1muB0?si=4aNornZZt1pD3v03>" %}

Our landscape sculpting tool can help you mold mountains, carve valleys, and smooth rolling hills into existence.&#x20;

{% hint style="info" %}
Landscape sculpting is currently an experimental feature. It is missing many features that would help with user experience. There may be performance problems and other bugs.
{% endhint %}

<figure><img src="/files/utxyPa6s4bIhpF1khk1v" alt=""><figcaption></figcaption></figure>

## Creating a landscape

1. In the asset browser, click on the Shapes category (top left highlighted in yellow in the image below).
2. Find Landscape in the asset browser (highlighted in yellow in the browser), and drag and drop it into the scene.&#x20;

<figure><img src="/files/AkjimcmdlnEuV4xRPrvw" alt=""><figcaption></figcaption></figure>

### Configuring a landscape

When adding it, you will be have the option to change some parameters for the landscape before it is created. Currently, these can't be changed after the landscape is created. So you may want to try out various options for the landscape before you commit to a landscape to start sculpting.

* **Section size** - The size of each section in meters per side. Sections are square.
* **Resolution**- The number of rows and columns across each section. A higher number increases the amount of triangles rendered, which will make it look smoother but will require more processing to render and sculpt. Use a value as small as possible while still looking good enough.
* **Sections** - The number of sections in the x and z directions. As sections are loaded based on view distance, there is not much of a cost to have a lot of sections. If you are planning on creating a large world, use a lot of sections because you currently can't add more later.

### Multiple landscapes

It is possible to have multiple landscapes in a scene. It can be difficult to create a smooth transition between landscapes so you may want to have a larger single one if you want to create a large open world.

## Sculpting

1. Select the landscape object in your scene.
2. Start the sculpting tool by clicking **L** on your keyboard.
3. Hold your left mouse button and move your mouse for the sculpt tool to affect the landscape.

### Adjusting sculpt tool

* **Size** - Adjust the radius of the sculpt tool to affect a larger area by holding down **F** and move your mouse cursor
* **Strength** - Adjust how much the landscape should be affected by adjusting the strength of the sculpting tool by holding down **Shift+F** and move your mouse cursor.

### Sculpt modifiers

* **Add** - Increase the height of the landscape under the sculpt tool
* **Dig** - Decrease the height of the landscape under the sculpt tool. Hold down **Ctrl** or **Cmd (for Mac)**
* **Smooth** - Reduce hard edges by smoothing parts of the landscapes. Hold down **Shift**
* **Flatten** - Make the landscape more flat under the landscape tool. Hold down **Ctrl** or **Cmd** + **Shift**


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