Hology
Hology
Hology
  • 👋Welcome to Hology Docs
  • Getting started
    • Introduction to Hology
    • The first steps
    • Editor basics
      • Flying in scenes
      • Placing objects
      • Select objects
      • Transform
      • Grouping objects
      • Duplicate
    • Starter project - Third person shooter
  • Tutorials
    • Rolling ball - Gameplay programming
    • Character movement programming
    • Character AI behavior
  • Release
    • Distribution
      • Discord Activities
      • Facebook Instant Games
      • Upload to Itch.io
      • Host with GitHub Pages
      • Publishing to Steam
      • iOS and Android
  • Assets
    • 3D Models
      • Custom collision shapes
      • Material slots
    • Materials
    • Textures
    • Prefabs
  • Gameplay
    • Actors
      • Creating actor classes
      • Actor parameters
      • Actor components
      • Actor lifecycle
      • Spawning actors
      • Moving actors
    • Services
      • Load assets
    • Player input
    • Collision detection
    • Physics
      • Physics body types
      • Applying forces
      • Ray casting
    • Trigger volumes
    • Character movement
    • Pointer events
    • Animation
      • Animation system
      • Character Animation
      • Animation State Machine
    • Sound
      • Audio parameter
    • World
    • Navigation
  • Shaders
    • Introduction to shaders
    • Creating shaders
    • Shader parameters
    • Typescript shaders
      • Types
      • Math functions
      • Attributes
      • Varying
      • Uniforms
      • Textures
      • Arrays
      • Select
      • Lighting
    • Painted materials
    • Water shader tutorial
  • Level design
    • Landscape sculpting
    • Landscape painting
    • Grass
  • User Interfaces
    • Creating user interfaces
    • Using React
    • VR
  • Visual Effects
    • Introduction to VFX
    • VFX Assets
  • Integrations
    • Arcweave
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On this page
  • Panels
  • Asset browser
  • Outliner
  • Control bar
  1. Getting started

Editor basics

PreviousThe first stepsNextFlying in scenes

Last updated 1 year ago

The Hology Editor enables you to design your game worlds and levels. It provides an interface to manage assets and various tools for placing and changing objects. This page will explain more in detail how to use the editor.

Panels

Asset browser

The asset browser contains content that can be used in your scenes. It contains many built in assets such as simple shapes and actors as well as your own imported assets.

Categories

Assets are grouped by category. Select the category with this drop down selector.

Outliner

The outliner presents a hierarchy of objects in your scene. It allows you to select objects as well as to perform various actions on the objects.

  • Select a range of objects by first selecting an object, hold down shift and select another.

  • Add additional objects your your selection by holding down ctrl / ⌘

Control bar

The control bar contains easily available setting for quickly changing how you view your scene in the editor and for how some tools work.

The buttons are explained in order:

  • Local transform: Click to toggle the transform tool to work in local space. In local space, the axis for scale and move will be aligned with the object's rotation rather than the world.

  • Grid: Enable snapping when moving or placing objects. Snapping can help more accurately placing objects either right next to each other or with an even space between. This enables you to work more effectively with modular assets such as building component that for example have a standard with and height so that they can be placed exactly next to each other.

  • 2D: Show the scene in a top down orthographic view. This can be helpful to align items more easily than when using a perspective camera.

  • Camera settings: Control the flying camera movement, field of view, view distance and whether collision shapes should be rendered.

Asset category selector
Outliner