# Exporting scenes

You can export your shole scene or part of a scene as a 3d model (GLB). This can be useful when creating assets to ensure that it fits in with a scene. Level design usually start with gray boxing where you just use simple shapes which are later replaced with other assets. To make sure that the asset you design in another 3D modeling software will fit in the scene, exporting parts of your scene to then import it into your modeling program is a useful workflow.

To export, select a set of object in your scene that you want to be included and then click Ctrl+Shift+E or using the Export selection button in the menu.

<figure><img src="/files/rD5ZoXmvegfmRhvr7sNd" alt=""><figcaption></figcaption></figure>


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