# Gameplay

- [Actors](/gameplay/actors.md)
- [Creating actor classes](/gameplay/actors/creating-actor-classes.md)
- [Actor parameters](/gameplay/actors/actor-parameters.md)
- [Actor components](/gameplay/actors/actor-components.md)
- [Actor lifecycle](/gameplay/actors/actor-lifecycle.md)
- [Spawning actors](/gameplay/actors/spawning-actors.md)
- [Moving actors](/gameplay/actors/moving-actors.md)
- [Prefab main actor](/gameplay/actors/prefab-main-actor.md)
- [PrefabOf actor](/gameplay/actors/prefabof-actor.md)
- [Services](/gameplay/services.md)
- [Load assets](/gameplay/services/load-assets.md)
- [View Controller](/gameplay/services/view-controller.md)
- [Player input](/gameplay/player-input.md)
- [Collision detection](/gameplay/collision-detection.md)
- [Physics](/gameplay/physics.md)
- [Physics body types](/gameplay/physics/physics-body-types.md)
- [Applying forces](/gameplay/physics/applying-forces.md)
- [Ray casting](/gameplay/physics/ray-casting.md)
- [Trigger volumes](/gameplay/trigger-volumes.md)
- [Character movement](/gameplay/character-movement.md)
- [Pointer events](/gameplay/pointer-events.md)
- [Animation](/gameplay/animation.md)
- [Animation system](/gameplay/animation/animation-system.md)
- [Character Animation](/gameplay/animation/character-animation.md)
- [Animation State Machine](/gameplay/animation/animation-state-machine.md)
- [Character Root Motion](/gameplay/animation/character-root-motion.md)
- [Sound](/gameplay/sound.md)
- [Audio parameter](/gameplay/sound/audio-parameter.md)
- [World](/gameplay/world.md)
- [Spawn prefabs](/gameplay/world/spawn-prefabs.md)
- [Navigation](/gameplay/navigation.md)
- [Behavior Trees](/gameplay/behavior-trees.md)
- [Performance](/gameplay/performance.md)
- [Understanding performance](/gameplay/performance/understanding-performance.md)
- [Avoid unnecessary allocations](/gameplay/performance/avoid-unnecessary-allocations.md)
- [Target slower devices](/gameplay/performance/target-slower-devices.md)
