# Reflective materials

<figure><img src="/files/t6oa6cr7XbNTWT614Sxb" alt=""><figcaption></figcaption></figure>

Hology Engine supports reflections on materials through **Screen Space Reflections (SSR)**. This technique approximates reflective surfaces by tracing rays against the contents of the current screen, allowing for real-time reflections without the heavy performance cost of traditional ray tracing.

Materials’ **normal**, **roughness**, and **opacity** values are taken into account when calculating reflections, allowing for realistic variation across different surfaces.

## Enable reflections

Open the material asset from the asset browser and toggle reflective to Yes. It is by default set to No.

<figure><img src="/files/b6hu2CC2YGnvVFrhaXQI" alt=""><figcaption></figcaption></figure>


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