Reflective materials

Hology Engine supports reflections on materials through Screen Space Reflections (SSR). This technique approximates reflective surfaces by tracing rays against the contents of the current screen, allowing for real-time reflections without the heavy performance cost of traditional ray tracing.

Materials’ normal, roughness, and opacity values are taken into account when calculating reflections, allowing for realistic variation across different surfaces.

Enable reflections

Open the material asset from the asset browser and toggle reflective to Yes. It is by default set to No.

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